How we shipped six episodes in six weeks.
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How to ship products on tight timelines.
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And building creative tools for both groups.
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Highlights from Jeffrey Katzenberg's USC Q&A.
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World-scale AR / VR multiplayer experiences, virtual production, and more!
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Virtual concerts, real-time entertainment, immersive art, and more.
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Build a simple chat room with Unity and Normcore.
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What it means to be a Technical Director, virtual production, Blender, and more.
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Applying strategy to the creative process.
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Built for Google Cardboard, Vive Pre, and other early HMDs.
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Using a VR animation tool to make a traditional short film.
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Discussing animation tools, working with real-time engines, and more.
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