How we shipped six episodes in six weeks.
How to ship products on tight timelines.
And building creative tools for both groups.
Highlights from Jeffrey Katzenberg's USC Q&A.
World-scale AR / VR multiplayer experiences, virtual production, and more!
Virtual concerts, real-time entertainment, immersive art, and more.
Build a simple chat room with Unity and Normcore.
What it means to be a Technical Director, virtual production, Blender, and more.
Applying strategy to the creative process.
Built for Google Cardboard, Vive Pre, and other early HMDs.
Small digital dinner parties for people working on creative projects.
Using a VR animation tool to make a traditional short film.