How we shipped six episodes in six weeks.
3

November 2020

How to ship products on tight timelines.

April 2020

And building creative tools for both groups.
Highlights from Jeffrey Katzenberg's USC Q&A.
World-scale AR / VR multiplayer experiences, virtual production, and more!

March 2020

Virtual concerts, real-time entertainment, immersive art, and more.
Build a simple chat room with Unity and Normcore.
What it means to be a Technical Director, virtual production, Blender, and more.
Applying strategy to the creative process.

February 2020

Built for Google Cardboard, Vive Pre, and other early HMDs.
Using a VR animation tool to make a traditional short film.

January 2020

Discussing animation tools, working with real-time engines, and more.