How we shipped six episodes in six weeks.

November 2020

How to ship products on tight timelines.

April 2020

And building creative tools for both groups.
Highlights from Jeffrey Katzenberg's USC Q&A.
World-scale AR / VR multiplayer experiences, virtual production, and more!

March 2020

Virtual concerts, real-time entertainment, immersive art, and more.
Build a simple chat room with Unity and Normcore.
What it means to be a Technical Director, virtual production, Blender, and more.
Applying strategy to the creative process.

February 2020

Built for Google Cardboard, Vive Pre, and other early HMDs.
Using a VR animation tool to make a traditional short film.

January 2020

Discussing animation tools, working with real-time engines, and more.