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Great thoughts Sagar - one thing I might add is that more procedural character design or environment building tools will help animators amplify their reach further, and spend less time on the technical craft and more on story. To your point about films taking years to produce, I still think there's opportunity in those areas to help accelerate those pipeline constraints.

You definitely bring up a theme many of my friends have shared - film production is still physically grueling work, yet there's increased demand to enter this work as more and more people want to be creators.

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Totally agree. Even with workflows like this, asset creation for custom characters and sets is still a super involved process. Some people really enjoy it, so maybe it's not worth automating all of it.

RE: procedural character design, I'd love to use a tool that can translate concept art into a customizable base mesh. Something that eliminates the tedious parts of modeling without interfering with the craft. Maybe someone will bring GPT-3 magic to 3D soon!

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GPT-3 character designer would be amazing haha

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