Great thoughts Sagar - one thing I might add is that more procedural character design or environment building tools will help animators amplify their reach further, and spend less time on the technical craft and more on story. To your point about films taking years to produce, I still think there's opportunity in those areas to help accelerate those pipeline constraints.

You definitely bring up a theme many of my friends have shared - film production is still physically grueling work, yet there's increased demand to enter this work as more and more people want to be creators.

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